Daniel Cook
Person on 3 sites
Game designer; chief creative officer at Spry Fox (Triple Town, Realm of the Mad God) and author of the Lost Garden design blog.
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1 channel on ppll (opens ppll.app)
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8 beliefs on korrents (opens korrents.com)
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Extracting time and money from unhealthy users works in the short run and loses them in the long run. (opens korrents.com)
“You may be able to extract time and money from unhealthy players in the short term. But long term, unhealthy players leave extractive services.”
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A designer’s obligation is to satisfy real human needs rather than to manufacture needs that pay. (opens korrents.com)
“Every team should ensure they are fulfilling real human needs over merely inducing needs for profit.”
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The job of a multiplayer designer is to grow a community, not to make gamified numbers go up. (opens korrents.com)
“We are no longer in the business of delivering systems where players make gamified numbers go up.”
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Extracting time and money from unhealthy users works in the short run and loses them in the long run. (opens korrents.com)
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8 recommendations on rcmnd (opens rcmnd.app)
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Thinkpad T530 (opens rcmnd.app)
“My second machine is an overly solid 15.6" Thinkpad T530 with an SSD. What I love about this machine is the keyboard. Each keystroke is a joy.”
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Skype (opens rcmnd.app)
“The bulk of our conversation happens in Skype. We've got each team set up in chat rooms and then we have on topic conversations throughout the day. What is great about this is that it is asynchronous. If you are in the…”
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Google Docs (opens rcmnd.app)
“For writing, we use Google Docs. The ability to collaboratively edit documents in realtime and share them over the web with the click of a button has really changed how I write design docs.”
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Thinkpad T530 (opens rcmnd.app)