Derek Yu
Person on 4 sites
Game designer; made Spelunky and Aquaria.
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5 facts on wiqqi (opens wiqqi.app)
Who people, organisations and podcasts are, and how they connect, with sources.
Updated 2026-11-01 -
2 channels on ppll (opens ppll.app)
Where public figures publish, and what they are on record saying.
Updated 2026-10-31 -
9 beliefs on korrents (opens korrents.com)
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The right way to size a project is by the size of the projects you have already finished, not by how skilled you are. (opens korrents.com)
“the best metric for scoping a project is not technical skill, but the scope of the previous games you've finished!”
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Get the whole work playable from beginning to end before polishing any part of it. (opens korrents.com)
“I find it best not to spend too long on any one part of the game until the entire game is playable from beginning to end.”
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Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. (opens korrents.com)
“My advice is to abandon the goal of making an objectively great game.”
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The right way to size a project is by the size of the projects you have already finished, not by how skilled you are. (opens korrents.com)
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6 recommendations on rcmnd (opens rcmnd.app)
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Aseprite (opens rcmnd.app)
“If you're serious about making pixel art and don't already have an editor you're attached to, this is probably the way to go.”
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Piskel (opens rcmnd.app)
“Piskel A surprisingly robust pixel art editor that runs in your browser! Can export to PNG or animated GIF, as well as saving locally to your browser. This seems like a great starting option.”
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GameMaker Studio 2 (opens rcmnd.app)
“GameMaker Studio 2 + GameMaker Studio 2 is an excellent 2d-focused game-making tool that includes a decent Sprite Editor.”
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Aseprite (opens rcmnd.app)