Emily Short
Person on 4 sites
Interactive narrative designer and critic; author of interactive fiction including Galatea and a long-time contributor to the Inform development system.
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5 facts on wiqqi (opens wiqqi.app)
Who people, organisations and podcasts are, and how they connect, with sources.
Updated 2026-11-01 -
1 channel on ppll (opens ppll.app)
Where public figures publish, and what they are on record saying.
Updated 2023-11-22 -
10 beliefs on korrents (opens korrents.com)
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Presenting puzzle situations that require correct analysis of NPC motives can risk encouraging an instrumental approach to NPCs. (opens korrents.com)
“I really enjoy this and find it ingenious, but I think it can risk encouraging an instrumental approach to the NPCs: they become pawns on the player's chessboard, potentially, rather than personas who deserve…”
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A fact is important from a game design perspective if it affects the player's ability to act in the world and the mechanics they can use. (opens korrents.com)
“A fact is important from a game design perspective if it affects the player's ability to act in the world, and the mechanics that they're going to be able to bring to bear.”
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A fact is important from a narrative perspective if it determines the stakes, motives, or consequences of a conflict or choice point. (opens korrents.com)
“It's important from a narrative perspective if it determines stakes, motives, or consequences of a given conflict or choice point.”
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Presenting puzzle situations that require correct analysis of NPC motives can risk encouraging an instrumental approach to NPCs. (opens korrents.com)
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10 recommendations on rcmnd (opens rcmnd.app)
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Moleskine (opens rcmnd.app)
“So, Moleskine: good paper, tough but flexible binding, an elastic band to keep the book shut in transit. I'm never going back.”
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Sennheiser CX 300 II (opens rcmnd.app)
“To go with that, a pair of Sennheiser CX 300 II in-ear headphones. Cutting out the white noise makes a world of difference to how much I hate long flights.”
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Inform (opens rcmnd.app)
“Inform is the interactive fiction development system I've been helping to develop for the last few years. I use it on a near-daily basis both for my own work and to develop example material and do troubleshooting for…”
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Moleskine (opens rcmnd.app)