Tynan Sylvester
Person on 3 sites
Independent game developer, creator of the colony simulation RimWorld and author of Designing Games: A Guide to Engineering Experiences. Previously worked on…
-
1 channel on ppll (opens ppll.app)
-
x.com: @TynanSylvester (opens x.com)
“Guy what the hell is going on”
-
x.com: @TynanSylvester (opens x.com)
-
9 beliefs on korrents (opens korrents.com)
-
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. (opens korrents.com)
“The problem with level 2, though is that it works on abstract, mechanical-level analysis of systems, which doesn’t relate directly to what players actually want from their games: emotions.”
-
In game development speed is quality, because the faster you can work the more times you can iterate. (opens korrents.com)
“It’s my strong belief that in games dev, speed is quality.”
-
Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters. (opens korrents.com)
“Speed is quantity, and quantity is quality – The more stuff you put out, the more the likelihood that one part of it will turn out to be really, really important and good.”
-
Balancing a system elegantly is not the same as giving people what they actually came for, which is emotion. (opens korrents.com)
-
6 recommendations on rcmnd (opens rcmnd.app)
-
Herman Miller Embody (opens rcmnd.app)
“More important than all of this, perhaps is my chair - a Herman Miller Embody that makes it comfortable and not horribly unhealthy to work for extended periods.”
-
Razer DeathAdder (opens rcmnd.app)
“My monitor is an old Dell 24-incher; I use a Razer DeathAdder mouse and a Razer Black Widow mechanical keyboard.”
-
Dell XPS-15 (opens rcmnd.app)
“I've got a giant home-built desktop PC and a Dell XPS-15 laptop I use for development.”
-
Herman Miller Embody (opens rcmnd.app)